Install Opencv For C++ Mac
Using Macports to install OpenCV – it’s easier and perfect. Terminal is the best for entire installation. Tutorial: Step 1: Check XCode and Mac OSx. Make sure you are using stable version of Mac OSx and XCode. In my case, I’m using Mac OSx 10.10 Yosemite and XCode 6.1.1. Also install Command Line tools for your XCode! If you are stuck with OpenCV installation or if you want to try out the new OpenCV-3.4.4 and OpenCV-4.0 ( released on 20th November 2018 ), without actually installing it on your system, this docker image is the perfect match for you.
Thank you MOSO – your post helped a lot – was getting stuck at the “make” stage at 43% until I changed the paths to make sure there were no spaces in the folder names, and re-followed the tutorial above. Some clarifications though if you can: – This tutorial says (in the title) that it is for OSX 10.10, but step 2a and 2c get me to put something to do with MacOSX10.9.sdk into the CMAKE_OSX_SYSROOT field in CMAKE can you check this isn’t for an old tutorial made for 10.9, or confirm we really are pointing CMAKE to the 10.9.sdk instead of the 10.10 one? – your next tutorial on setting up XCode 6.1 for it (i am using Xcode 6.1.1 though, close enough I hope) says that it’s looking for files in /usr/local/include and /usr/local/lib. But this tutorial asks me to extract the OpenCV zip file “anywhere” on my computer is that extracted zip file needed after this installation is complete? I’m not sure if my future programs are still referencing that. I just want to be able to add OpenCV as a framework to my current projects.
I already have other frameworks added but they are all “in-built” somehow. Hi Aaron, Many thanks for your comments. I will change the white space errors. The sdk issue is a curious one. When I installed the libraries on yosemite, for some reason i didnt have the the 10.10.sdk!
It should be fine with 10.10 though. Samsung gear 360 action director. With installing the libs, you download the source code to your desktop then through the cmake process you create the makefiles which then installs the libraries into your /usr/local/bin and /usr/local/include. So the libs are installed in a static location. Then in xcode you just point the compiler at the libs you need.